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Visual Literacy
Carol Vaage
B.Ed, Ed Dip, M.Ed.
February 2006
Notes and Reference
Links
http://www.k-3learningpages.net
Professional Development
Visual Research
Telecollaborative Projects
Electronic Portfolios
Meeting Our Students
Movie Making
Sea
Zoo School – Primate Environments
Bugs
Birds – Sculpting, Models
As teachers, we know… A picture is worth a 1000 words.
All of us are watchers - of television, of time clocks, of
traffic on the freeway - but few of us are observers. Everyone
is looking, not many are seeing. Peter M. Leschak
If I can't picture it, I can't understand it. Albert Einstein
Why is Visual Literacy important?
We live in an increasingly visual culture. We are surrounded
by images everywhere in our lives. Visual literacy is a universal grammar: preverbal,
sophisticated, intuitive, and cognitively challenging. It is a key element to communication – to create, use, and
evaluate images.
Value of Visual Literacy Young people learn more than half of what they know from
visual information, but few schools have an explicit
curriculum to show students how to think critically about
visual data. Mary Alice White, researcher, Columbia Teacher's
College The majority of information absorbed by human beings is
collected with our sense of vision. It seems logical the we
emphasize the development of visual skills as a way of
preparing for successful and satisfying lives. page 4, A Guide
for International Visual Literacy Association Board Members
and Officers
Curriculum Benefits Better readers and writers Addresses learning styles, multiple intelligences Accessing primary sources of data for authentic learning Makes learning come alive Promotes constructivism and higher level learning
What does Visual Literacy include? facial expressions body language drawing painting sculpture hand signs street signs international symbols picture book images emotion, feelings
color graphics cartoons
layout of the pictures and words in a textbook the clarity of type fonts computer images photographs sequences movies or video web sites user friendly equipment design critical analysis of television advertisements concept maps cards
What is Visual Literacy?
Visual Literacy can be defined as the ability to understand
and produce visual messages. Keith Lightbody
Implications Visual literacy skills can be taught Teachers can create environments and materials that
encourage visual literacy Students encouraged to create their own visual messages Visual tools provide base for constructivist learning and
collaboration Digital literacies offer opportunities for visual learning
Verbal Literacy vs Visual Literacy mastery of knowing and manipulating the basic components and
genres of written language: the letters, words, spelling,
grammar, syntax Mastery of knowing and manipulating the basic components and
genres of visual text: structures (foreground…), elements
(line…), genre (collage, photo…)
Teaching Visual Literacy in Research Guided “reading” Shared “reading” Independent “reading” Paired “reading” Read-Around-the-Room Retellings Response to “reading” Character, plot, setting
What do kids know when they start school? Read facial expressions and body language Recognize M in MacDonald’s and other symbols How to retell a story using the pictures in favorite story
books How to recreate real world scenarios in their dramatic play
Reggio Emilio to help children express their knowledge through
representational work to organize materials to help children make thoughtful
decisions about the media facilitate children's construction of "his or her own powers
of thinking through the synthesis of all the expressive,
communicative and cognitive languages"
Reggio (cont) Representational Development: Consistent with Howard
Gardner's notion of schooling for multiple intelligences, the
Reggio Emilia approach calls for the integration of the
graphic arts as tools for cognitive, linguistic, and social
development. Presentation of concepts and hypotheses in
multiple forms of representation -- print, art, construction,
drama, music, puppetry, and shadow play -- are viewed as
essential to children's understanding of experience.
Start early Children can interpret and read the illustrations in a book
long before they can read the print text. Once they read print, we gradually move them away from image
dependency. We should be enhancing this skill, spending time every day
to build on this strength.
Hands-on Learning Real objects
Photographs Stimulating and colorful environment Materials accessible and organized Props and materials Experiential
Genres in Visual Literacy Non-fiction Photographs Illustrations and Art Diagrams, drawings Multimedia; digital
Non-Fiction Information Texts Visual texts accessible to all
Visual texts are complex and multilayered Certain information better portrayed with images Electronic media widely uses images Visual texts can help with comprehension Visual texts can assist with planning Visual literacy is a life skill
Non-fiction texts My classroom has over 3,000 books – half of them are
non-fiction. Texts, encyclopedias, coffee table books, simple texts,
science magazines, catalogues, Big Books, reference
anthologies Browsing time favorite stories and non-fiction Child choice – read the pictures? Or 1 page?
Research Choose topic based on interest and choice Prepare a pile of non-fiction books and magazines; search
and stack Tell me what you see and know from this picture Build knowledge and compare photos and drawings Compile information Apply knowledge; represent
Gorilla Research Books Magazines Non-fiction Photos Represent through drawings Compile information Create and manipulate
Drawing and Representing One of best ways to help children see, is to have them draw
what they know. Reggio Emilio – 100 languages of children Fine black line markers (no erasing) and chances to do more
than one drawing. Show different samples of how children tackled the problem Look critically at other artists’ renditions, compare, judge
Shadow Experience Shadow Drawing
Lion Research Non-fiction Fiction Photos Video Represent – drawing, painting, building
Questions and Guiding Statements Tell me one thing you notice… What can you tell me about the shape of the eyes? Color? Who can tell me about the habitat or place where he lives? Can you see any food sources nearby? How would we begin to draw this animal? The shape of the
head? Nose? Legs? Body?
Photographs
Photographs – Visual Elements light and shadow
value focus space shape
line scale color texture
angle framing dominance
contrast repetition variety balance
Photos - What mood or feelings does the photo create? What viewpoint or message did the photographer want us to
notice? No such thing as an objective photo – each comes from the
perspective of the photographer Learning to Read a Photo Look for main subject Visible features Environment/habitat/surroundings Other subjects in the photo – why are they there? Foreground objects? Background objects? Can you determine
location? What time of day is it? Lighting, shadows What mood or emotions are being communicated?
Illustrations and Art
Picture Books A picture book is any book in which the message depends upon
pictures as much or more than text. The pictures must be
accurate and synchronized with any text, but they extend the
text, giving the reader information or interpreting the text
in a way that would not be possible from the words alone. Sequential images A picture book conveys its message through a series of
sequential images. We are exposed to the verbal story (the
text) a little at a time, remembering and associating its
elements as we read or hear them, but we see each picture
first as a whole, and then notice individual details that make
up the whole. Unlike many other media, however, we can turn
back and forth through a book at our own pace. Art object The impact of the total book creates the art object known as
a picture book. Every aspect of the format (the book's
physical characteristics and design) affects the story and the
book must be designed as a whole. Aspects of the format which affect the book's impact and
contribute to the book's quality as an art object include the
size and shape, cloth cover, dust jacket, endpapers, title
page, spacing of text, margins and white space, size and
spacing of pictures, colors used for pictures and text, color
and texture of paper, choice of typeface, type of binding. Art Color Proportion Form Design Composition
Dot Line Shape Direction Value Hue Saturation Texture Scale Dimension Motion
Illustrations: Style Realism Impressionism Expressionism Surrealism Primitive or Folk Art Naďve Art Cartoon Style Collage Illustrations: Artistic Media Painting – acrylic, gouache, oils, watercolor Drawing – pencil, chalk, pastel Collage – assemblage, collage, cut paper, fabric Photography, digital art
Printmaking – etching, linocut, woodcut, monotype Miscellaneous – plasticine, mixed media, reproductions Reggio – art media explore first: what is this material, what does it do,
before what can I do with the material should have variation in color, texture, pattern: help
children "see" the colors, tones, hues; help children "feel"
the texture, the similarities and differences should be presented in an artistic manner--it too should be
aesthetically pleasing to look at--it should invite you to
touch, admire, inspire
Diagrams, Drawings Using Diagrams to Represent Graphic organizers and visual mapping tools enable students
to make sense of complex subjects by exploring linkages,
relationships, similarities, and differences between
phenomena, and visually representing interplay among system
components. Types of Visual Information Maps Diagrams tables or charts Graphs time lines tree diagrams cutaways and cross sections flow charts web diagrams Venn diagrams
Ideas Use visual mapping to organize ideas visually: categorize,
Venn Diagrams, cause/effect, before/after Create a visual field trip: use drawings, maps, directions,
and highlights Create drawings of Native artifacts
PowerPoint presentation on the topic of nutrition. Students
scan labels in this project; identify the location where the
item was produced.
Multimedia, Digital Developing Technologies Digital and still camera Digital video camera Audio recording Computer Internet Manipulate media Technology now enables us to record and play back at varying
speeds and to freeze visual language so that students can
identify, describe, discuss, analyze, and evaluate the
language features used in a very short section of what they
view. Thus they gain experience in interpreting visual
language through close reading.
Digital Cameras Enhance quality of instructional materials Self-esteem and student celebration – identity photos, class
photo book, labels… Assist with language teaching Recording information from field trips Provides close-up views of any subject Enhance presentations Encourages effort recognition of achievement
Digital cameras (cont.) Document student progress/process learning Analyze physical activity Recording a sequence of events Recording weather, cloud formations Photos of natural or built environments Documenting an interview Evidence for demonstration of learning Electronic portfolios
Software Computers and applications software programs enable users to
carry out different communication tasks that require, for
example, a database, a spreadsheet, a word processor, a
simulation, or a drawing. Computer programs provide a range of
graphics, including line graphics, animated graphics, and 3D
graphics, as well as the variety of interactive computer and
video games that many students know. Games can assist students
to explore visual language by using such technologies to view,
interact with, and present ideas. Students can describe the
games' narratives, including their own interactions, change
their narratives, describe their visual features, and create
their own games. Graphics programs Kidspiration, Inspiration KidPix PowerPoint Paint Hyperstudio
Telecollaborative Projects Web Sites Electronic Portfolios – PowerPoints – Kid Pix – Kidspiration Movie Making – Making class movies – Creating own movie
CD-ROM, DVD CD-ROM not only provides interactive opportunities for
computer users but also extends to multimedia viewing,
presenting, and interaction through its ability to integrate
moving images with sound and with computer text and graphics.
DVD’s enable us to record huge video files adding in text
and effects. Scanners Transform any media into a digital format to manipulate Capture children’s work digitally Scan unusual items for manipulating: paper, fabric, objects,
covers, lights, or body parts. How about dirt, food, clothing labels, or cross sections? Scan artwork such as projects using colored pencils,
markers, chalk, watercolors, and collage to have a permanent
record that lasts long after the artwork itself is worn out or
lost
Where to Start? Start with what you have in your classroom Bring out the real, the art, the photographs Question so that the children need to look closer Teaching Visual Literacy Look for the whole and parts of the story of the visual;
subject, plot, setting Go beyond describing: understanding and explaining are
higher levels of thinking Teach how to interpret the visual - retelling, identifying,
describing, explaining, and critiquing Practicing Visual Literacy Introduce Photo of the Day Describe, interpret these photos Collect photos and have them accessible for student
assignments Manipulate photos on the computer
Places for Photos Google – image tab Yahoo gallery Ditto FreeFoto
Astronomy Picture of the Day Kodak Picture of the Day
Earth Science Picture of the Day Colorado Scenic Picture of the Day
CNN Picture of the Day Horse Picture of the Day
Weather Photo of the Week Activities Travel brochure Children around the world Science discussion Find photos for class poems, stories, novels Take photos that show… Create visual representations for … Create maps Create pictionaries Create an I-Spy game Take photos for special words Photos with colors, create game Take photos of kids working/playing – create dialogue
Activities (cont) Write words that rhyme with photo Take photos of prosocial activities, write. Take “feeling” photos, label Use career photos and match materials used Create quizzes or games using photos Take photos over time – planting, weather… Photos of different angles/perspectives Photo a dramatic retelling Photos from skit - reorder
Activities (cont) Photos from field trip; retell Photos (velcro, magnet) use in retellings Claymation/playdough photos Brainstorm the many objects you could scan or photograph in
your classroom including tangrams, money, and shapes in math
and science. Think about projects that mix mediums such as
scanned pictures, craft foam, glitter, beads, and paper
combined with computer graphics painting. Create collages
using photos, cloth, ribbons, and reusable pictures and
objects Assessment Information Toolkit Show Me Rubrics built with class Role of the Teacher Help children to see Teach parents how to help their children see Show parents and community what children are learning
Train your brain to see more…
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